Tags: kinect

Mechainstrument study and docs

Here is the video of a short study done with the mechainstrument. It’s an early stage of both the system, as well as the piece itself. Code for the SuperCollider, as well as trained networks’ parameters are attached below (you may want to change the extension to .scd after downloading): networks

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Wekinator and machine learning

I was very excited when I heard about Wekinator project. It looked like a very developed  implementation of the functionality I wanted. I tried to hook it up to SuperCollider and Kinect. Short note on Kinect: I’m using OSCeleton, which depends on OpenNI / NITE (info on installation is on the OSCeleton website). It tracks …

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Input interface – video tracking approach

One of the things that needs to be decided is the technology used for input – recognizing movement of the performer. There is number of project that I was considering as a starting point: Wekinator – integrated environment of control interface, intelligent mapping, gesture recognition and simple synthesis. It sounds like a ready-to-use project, however …

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